Survivor 616
Outlast the swarm. Break the world around you.
Choose Survivor 616 or Kinetic Souls. The page itself becomes the arena.
PICK A GAME. BREAK THE RULES.
Play Survivor 616 or Kinetic Souls, then build a scene from your own media in the Destruction Studio.
The website is your sandbox. Pick a mode and play over the whole page. The standalone game loops are below.
Choose Survivor 616 or Kinetic Souls. The page itself becomes the arena.
Outlast the swarm. Break the world around you.
Choose Survivor 616 or Kinetic Souls. The page itself becomes the arena.
Turn motion into a weapon. Shape the arena.
Choose Survivor 616 or Kinetic Souls. The page itself becomes the arena.
Guest record saved on this device. Sign in to keep it across devices.
Scenes and uploaded media stay on this device until you sign in.
Take any page down.
Choose Survivor 616 or Kinetic Souls. The page itself becomes the arena.
Choose Survivor 616 or Kinetic Souls and fight across this live website. The text, images and buttons become targets while the page remains underneath. Survivor brings waves and auto-fire; Kinetic brings team-spawning battles in Classic or KS2. Leaving restores the view.
Press Wreck this page and choose Survivor 616 or Kinetic Souls. The game arrives on top of the live website.
Survivor brings auto-fire and waves. Kinetic Souls Classic and KS2 bring left and right teams that collide, fight, and break targets as you scroll.
Esc pauses; Restore ends the run. The page underneath was never rewritten, so leaving puts it back.
The quickest try. Choose a game, smash this page, then restore it when you are done.
Choose Survivor 616 or Kinetic Souls. The page itself becomes the arena.
A few sites block outside scripts. If one does, the bookmarklet tells you so.
One click from the toolbar, on sites with strict security policies too, and your progress kept across every site. Not built yet, so there is nothing to install.
Coming after early accessA real page is crisp and high resolution; a pixel-art game is not. Drawing them at the same size makes one of them look wrong. So the game is drawn on its own small layer, at half the page’s resolution, then scaled up with hard edges and stacked on top of the sharp page.
That layered trick is how Sprite Fusion described getting a 90s look over a modern site, and we use the same idea here. Read their write-up.
Aa
Demo Day only draws on top of the page. Damage reveals the selected game arena; leaving or reloading puts the original page back.
The page's address, text and pictures are never sent anywhere. The only request is for the overlay file itself, loaded without a referrer.
Sign-in forms, payment forms, and banking, health and government sites are refused before anything starts.
A finished run travels to the report page in the link's fragment, which browsers never send to a server. Logging it to a GSix board is a button you press.
The Foreman leads the crew
“Every building he’s ever worked on is still coming down.”
He doesn’t carry tools anymore. He points at a spot, and whatever the crane was holding lets go of it. Every character from Survivor 616 is playable here, each with their own weapon and ultimate; pick one before you start, or switch from the pause menu.
Meet the rest in Survivor 616| Rank | Contender | Linked Lok Companion | % destroyed | |
|---|---|---|---|---|
| No records match this query. Try a different filter or log a run! | ||||
No. Demo Day draws a game layer on top of the page and never changes the page itself, so closing it or reloading leaves everything as it was. It does not touch the site's server, your account or anything you typed.
Articles, blogs, wikis, docs, shops and most ordinary pages. It will not start on sign-in or payment pages, and some sites with a strict content security policy stop the bookmarklet from loading. You can still play over this GSix page.
Not yet. Demo Day is driven with a keyboard, so it needs a desktop browser for now.
It is free and needs no account. Early access has no saved progress; you can log a finished run to the GSix leaderboards from the report page if you turn run logging on.
Demo Day measures the page when it starts. Pages that keep loading more as you scroll are playable over what had loaded at that moment.
GSix, using page-play adapters built in the Survivor 616 and Kinetic Souls repositories. Destroy Any Website by Hugo Duprez at Sprite Fusion inspired the website-sized play field and layered pixel rendering. Demo Day plays over the live page you are already on. We link to the original below.
Demo Day is inspired by Destroy Any Website by Hugo Duprez at Sprite Fusion, the page-smashing game that started all this. We are not affiliated with them. Their version loads a copy of any page into their own game; ours plays on top of the live page. Try the original too.
Play the original